print_music

February 2015

Constructing spatial form with sound

This project investigates mathods of procedurally generating 3D meshes from sound and music with the intention of then printing the resulting form.

Photo of 3D printed audio noise

Analogue form is analysed, sound becomes landscape and light through the transformational power of code. A mapped terrain of data is encoded in a virtual space then reified and sold. Technology territorialzes reality and makes it available for sale in the act of transmution performed by captial on material.

The code can be found on Github.

Images

The result of printing generated white noise with a progressively reduced band-pass filter:

Photo of 3D printed audio noise Photo of 3D printed audio noise

How I fixed the mesh for printing.

  1. Import the PLY and Export an STL from Meshlab
  2. Load the STL into netfabb
    1. click the healing + Update statistics - invalid orientation - normal facing inwards Automatic repair + reply results in a single shell, with no holes
    2. statistic - update
    3. use measuring tools to check the minimum wall thickness 0.7mm
    4. scale between min and max bounding box sizes 7.5mm - 650 × 350 × 550 mm
    5. measure again
    6. check it’s manifold - no edges shared by more than 2 faces load in blender and select non-manifold edges
    7. Upload to shapeways - automatic checking tools + manual repair tools

Shapeways

Images

Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise Photo of 3D printed audio noise


Occasional posts on topics including AI, deep learning, and generative art.

© 2024 Matthew Hollings